Monday, 6 November 2017

References

References

Bevilacqua, F. (2013, October 24). Finite-State Machines: Theory and Implementation. Retrieved from: https://gamedevelopment.tutsplus.com/tutorials/finite-state-machines-theory-and-implementation--gamedev-11867

Bevilacqua, F. (2013, October 24). Finite-State Machines: Theory and Implementation. [Online Image]. Accessed: [1 November, 2017]. Available from: <https://gamedevelopment.tutsplus.com/tutorials/finite-state-machines-theory-and-implementation--gamedev-11867>

Champandard, A. (2007, September 2). Strategies for Implementing Cover Behaviors. Retrieved from Aigamedev.com: http://aigamedev.com/open/article/cover-strategies/

Computerphile (2017). A* (A Star) Search Algorithm - Computerphile. [Online Image]. 4 January 2017. Available from <https://www.youtube.com/watch?v=ySN5Wnu88nE> [Accessed: 1 Novermber 2017]

Computerphile (2017). A* (A Star) Search Algorithm - Computerphile. [Online Video]. 4 January 2017. Available from <https://www.youtube.com/watch?v=ySN5Wnu88nE> [Accessed: 1 Novermber 2017]

Computerphile (2017). Dijkstra's Algorithm - Computerphile. [Online Image]. 4 January 2017. Available from <https://www.yout.ube.com/watch?v=GazC3A4OQTE> [Accessed: 1 Novermber 2017]

Computerphile (2017). Dijkstra's Algorithm - Computerphile. [Online Video]. 4 January 2017. Available from <https://www.yout.ube.com/watch?v=GazC3A4OQTE> [Accessed: 1 Novermber 2017]

Deangelis, S. F. (2017). Artificial Intelligence: How Algorithms Make Systems Smart. Retrieved from Wired.com: https://www.wired.com/insights/2014/09/artificial-intelligence-algorithms-2/
Dennis. (2008, June 2nd). The Difference Between Dijkstra’s Algorithm and A*. Retrieved from Allmybrain.com: http://allmybrain.com/2008/06/02/the-difference-between-dijkstras-algorithm-and-a/

Estrada, M. (2014, February 23). Finite State Machine vs Behavior Tree, A True Story. Retrieved from Coffeebraingames.com: https://coffeebraingames.wordpress.com/2014/02/23/finite-state-machine-vs-behaviour-tree-a-true-story/

Freiberger, M. (2012, October 22). The travelling salesman. Retrieved from Plus: https://plus.maths.org/content/travelling-salesman

Greenawalt, D. (2013, October 25). How Forza 5 and the Xbox One use the cloud to drive machine-learning AI. (K. Orland, Interviewer)

Headlessprofessor (2010). Heuristic vs. Algorithm. [Online Image]. 16 July 2010. Available from <https://www.youtube.com/watch?v=jJ3CV3yhajM> [Accessed: 1 Novermber 2017]

Headlessprofessor (2010). Heuristic vs. Algorithm. [Online Video]. 16 July 2010. Available from <https://www.youtube.com/watch?v=jJ3CV3yhajM> [Accessed: 1 Novermber 2017]

Juliani, A. (2017, June 26). Unity AI-themed Blog Entries. Retrieved from Unity: https://blogs.unity3d.com/2017/06/26/unity-ai-themed-blog-entries/

Kehoe, D. (2015, January 1). Designing Artificial Intelligence for Games (Part 1). Retrieved from Intel.com: https://software.intel.com/en-us/articles/designing-artificial-intelligence-for-games-part-1

Linneman, J. (2014, June 1). Do higher frame-rates always mean better gameplay? Retrieved from Eurogamer.net: http://www.eurogamer.net/articles/digitalfoundry-2014-frame-rate-vs-frame-pacing

Makuch, E. (2016, September 23). Civilization 6 PC System Requirements Announced. Retrieved from Gamespot: https://www.gamespot.com/articles/civilization-6-pc-system-requirements-announced/1100-6443866/

Makuch, E. (2016, September 23). Civilization 6 PC System Requirements Announced. [Online Image]. Accessed: [1 November, 2017]. Available from: <https://www.gamespot.com/articles/civilization-6-pc-system-requirements-announced/1100-6443866/>

Mark Brown. (2017). What makes Good AI? [Online Video]. 31 May 2017. Available from <https://www.youtube.com/watch?v=9bbhJi0NBkk> [Accessed: 1 Novermber 2017]

Mick maus (2017). How do Boids Work? A Flocking Simulation. [Online Video]. 30 August 2015. Available from: <https://www.youtube.com/watch?v=QbUPfMXXQIY. [Accessed: 5 November 2017].

Moore, K., & Ross, E. (2017, November 5). Greedy Algorithms. Retrieved from Brilliant.org: https://brilliant.org/wiki/greedy-algorithm/

Moore, K., & Ross, E. (2017, November 5). Greedy Algortithms. [Online Image]. [1 November, 2017]. Available from: < https://brilliant.org/wiki/greedy-algorithm/>

Orland, K. (2013, October 25). How Forza 5 and the Xbox One use the cloud to drive machine-learning AI. Retrieved from ars technica: https://arstechnica.com/gaming/2013/10/how-forza-5-and-the-xbox-one-use-the-cloud-to-drive-machine-learning-ai/

Pearl, J. (1984). Heuristics: Intelligent Search Strategies for Computer Problem Solving. In J. Pearl, Heuristics: Intelligent Search Strategies for Computer Problem Solving (p. 3). Los Angeles: Addison-Wesley.

Reynolds, C. (2001, September 6). Boids. Retrieved from red3d.com: https://www.red3d.com/cwr/boids/

Rouse, M. (2016, August). fuzzy logic. Retrieved from whatis.com: http://whatis.techtarget.com/definition/fuzzy-logic

Rouse, M. (2016, July). Neural Network. Retrieved from Whatis: http://searchnetworking.techtarget.com/definition/neural-network

Simpson, C. (2014, July 7). Behavior trees for AI: How they work. Retrieved from Gamasutra: https://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php

Simpson, C. (2014, July 7). Behavior trees for AI: How they work.. [Online Image]. Accessed: [1 November, 2017]. Available from: <https://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php>

Soren D. (2017, August 13). Teaching an AI to play a simple game using Q-learning. Retrieved from Practical AI Learning: https://www.practicalai.io/teaching-ai-play-simple-game-using-q-learning/

Tangness, D. (2014, November 6). Game Analysis - Guard AI in Splinter Cell: Blacklist. Retrieved from Davidtangness.con: http://www.davidtangness.com/journal/2014/11/6/game-analysis-guard-ai-in-splinter-cell-blacklist

Thompson, T. (2016, February 26). AI 101 - Part 10 - A* Search. [Online Image]. Accessed: [1 November, 2017]. Available from: <http://aiandgames.com/ai-101-part-10-search/>

Thompson, T. (2016, February 26). AI 101 - Part 10 - A* Search. Retrieved from Davidtangness.con: http://www.davidtangness.com/journal/2014/11/6/game-analysis-guard-ai-in-splinter-cell-blacklist

tvtropes. (n.d.). The All-Seeing A.I. Retrieved from tv tropes: http://tvtropes.org/pmwiki/pmwiki.php/Main/TheAllSeeingAI

YongYea. (2017) Metal Gear Solid V - Ocelot on Codec, Wall Knocking Addressed, and More!. [Online Video]. 30 March 2014. <https://www.yout.ube.com/watch?v=GazC3A4OQTE> [Accessed: 1 Novermber 2017]



No comments:

Post a Comment

References

References Bevilacqua, F. (2013, October 24). Finite-State Machines: Theory and Implementation . Retrieved from: https://gamedevelopmen...