Introduction
Artificial intelligence (AI) makes up a
huge part of most of the computer games that we know and love. Some AI has been
poorly designed, whilst others provide such an immersive experience that we can
often forget that we are even playing a game. Further on in this document I
will be explaining the core concepts and techniques that construct AI in games.
Algorithm
An algorithm is a simple set of rules, or as (Deangelis, 2017) defines it: a set of
“Mathematical instructions.” These mathematical
instructions will contain a starting point and an end goal. An example of this
would be the recipe for baking a cake. Each ingredient that you add is an
instruction, the end goal is turning those ingredients into a cake. Algorithms
contain steps which, when executed, should reach the goal intended.
Heuristics
Heuristics are the “criteria,
methods or principles for deciding which among several alternative courses of
action promises to be the most effective in order to achieve some goal.” (Pearl, 1984) . These
are rules of thumb or guidelines that we use to make decisions based on past
experiences. It’s our way of learning from our mistakes and exploring different
options to reach the goal that we desire. We use heuristics in our day-to-day
life, it’s part of our decision making. Let’s take driving to work as an
example; we consider the route; how long it will take; whether there are
traffic jams / roadworks. Another example provided by the user
(headlessprofessor, 2010) he explains the way heuristics can be used to build a
(3x3x3) soma cube. The algorithm that he uses for his heuristic are shown in [fig. 1]. These are rules that he follows
when building the cube. When applied to AI, these “guidelines” are what will be followed when constructing an
algorithm for pathfinding.
Heuristics need to follow four basic principles:
- They should be as optimal as possible. i.e. the
correct algorithm should be used to ensure that the heuristics aren’t overly
complicated. Over complicated algorithms require more resources from the
hardware.
- They should be complete and accurate. The
correct solution must complete the end-goal within a reasonable margin of
accuracy.

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